One of the opening shot. An earth planetary HQ getting blown up by the Klarmosh. This scene is actually a combination of a computer drawn scenery with a digitized building. The building was then "damaged" with a paint program.
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The player's mothership, a small corvette named "Sullivan"
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There were many locations on the ship, and many characters you could interact with. Here the comm officer makes a general annoucement.
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This game was going to be the first OSP title to make use of the mouse. It was at this time that I began to tweak with mouse driver interrupts.
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Another digitized background. This is manhattan after an assault by the Klarmosh.
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One of the cutscenes, the Sullivan reaches earth to find it devastated.
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Your mission briefings usually involved Captain Barasso giving out orders in front of the briefing screen.
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A view from the cockpit. This was far from being the final version of it. It was only a rough draft for testing purposes. Unfortunately the project got scrapped before a better one could be drawn.
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Another shot of the game's engine. It was going to be at the level of the Wing Commander I and II engine.
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One of the numerous cutscenes that were designed for this game.
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