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TitleKahjar : The Bratockian Saga part III
Year1995

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The main menu. Like all OSP games of it's time, Kahjar (then named The First City of Alliance) had a mouse-driven interface.

A scene from the original cutscene. This one was made by an out-of-house artist (Henry Tang)

The character creation screen. From there you could select your character's race, profile, portrait and sex. The character portraits were all done by Henry Tang.

The character info screen. Instead of using number-based statistics, the character's abilities would be represented by power bars.

The whole gaming system was completely overhauled for this game. Gone were the static "classes". A character would be defined by a variety of skills.

Each character, no matter what his profile, could develop skills and abilities in all domains.