The main menu. Like all OSP games of it's time, Kahjar (then named The First City of Alliance) had a mouse-driven interface.
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A scene from the original cutscene. This one was made by an out-of-house artist (Henry Tang)
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The character creation screen. From there you could select your character's race, profile, portrait and sex. The character portraits were all done by Henry Tang.
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The character info screen. Instead of using number-based statistics, the character's abilities would be represented by power bars.
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The whole gaming system was completely overhauled for this game. Gone were the static "classes". A character would be defined by a variety of skills.
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Each character, no matter what his profile, could develop skills and abilities in all domains.
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