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TitleThe Walls of Bratock
TypeShareware Game
TasksProgrammer/Game Designer/Graphics Artist/Scriptwriter
Year1994
DescriptionThis title was the biggest success of OSP in terms of income. I still received registrations for this game long after OSP died. I'm not surprised. Under it's (now) primitive graphics and interface hides a true gem in terms of role-playing elements, plot thickness and world depth. I am very happy with the way this game has turned out. At the time it was released, it was the first shareware game to ever feature a complete introduction and conclusion cinematic, and was without a doubt the best shareware RPG of the time.
Promotional TextSimply the best fantasy role-playing game to ever hit the shareware market! Long time friends are now fighting each other, accusing each other of starting the war. A strange dream led you to the Island, and now you feel it is your destiny to prevent a bloodshed! Explore the HUGE Island of Bratock, visit more than 10 multi-level towns, villages and keeps, roam more than 30 HUGE dungeon levels, fight hordes of monsters, speak with dozens of people, all that in incredible 256-color VGA graphics, Sound Blaster music AND digitized sound effects. Look at and listen to the cinematic cut-scene at the beginning and end of the game! More than 2 years in the making!

We went across the nation's greatest BBSs and we picked up quotes from users like you about The Walls of Bratock:

[...]awesome game[...]awesome grafix[...]cool sound[...]really neat roleplaying abilities[...]If you like RPG, this one is it[...]

TopScreenshotsTop


It all starts with a mysterious dream...

These screens are among my first true attemps at doing detailed VGA art.

My first ever human face. Dimitry the old sage. A recurring character in the Bratockian Saga.

You could select from a variety of races and classes to define your character.

The game itself was presented in an early Ultima-style overhead view. Conversations were text-based with keyword recognition.

When arriving at plot-important places, the game would pause and a screen like this would appear.

While travelling, you could encounter some nasty creatures. Not all your encounters will end up in combat. Some will end up in conversation or in retreat.

If combat occurs, the screen switches to a tactical combat zone. Here the heroes are attacked by a Kobold war party.

3 Hobgoblins ambush the party inside a cavern.

Inventory is managed through a detailed keyboard-driven interface.

Automap took the form of a magic gem you would find in the bottom of a dungeon.

Here, the party is about to be obliterated by Deand, the final bad-guy you face at the end of the game.

I took special care in making sure the conclusion cut-scene was as detailed and involving as the introduction. Here the player is rewarded for his actions. However...

The final scene sets the stage for a sequel, as the player is finally exposed to the true mastermind behind Deand : General Kahjar.

The final scene of the game, the Goar Korad, flagship of the Trollish Armada, leads an invasion force to Bratock.

A series of clips from the game.

Downloads
wob13.zip (661.2 KB)Shareware version
wobsb10.zip (393.2 KB)Speech pack for Sound Blaster users